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Today, franchises such as Resident Evil, Five Nights at Freddy's, Little Nightmares, and The Evil Within prove that horror is here to stay. At the time it was only new franchises like Dead Space keeping the genre afloat, albeit still selling far less than more action-heavy titles with horror elements. In 2010, when Alan Wake first released, the horror genre was on the decline as Resident Evil shifted toward a more action-oriented direction and series like Silent Hill were disappearing. Remedy has been unable to hide its adoration of the genre, if any studio is ready to take a full dive into tackling it, it's Remedy Entertainment.Ĭouple this with the fact that horror games are more successful than ever.
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Alan Wake was the studio's first dedicated attempt at telling a story with horror themes, and while Quantum Break shifted gears into more of an action focus, Control pulled things back to form with an emphasis on surrealism and intensity. These have since become staples of Remedy's projects. Horror is a genre that Remedy has circled for a long time, first showing its passion for the genre in Max Payne's The Twilight Zone-inspired in-universe TV shows. This narrative will likely address many of the issues players have with the character, who is intentionally written to be a somewhat unlikeable hero, while also further connecting to Control and likely future Remedy projects. Being trapped in the Dark Place, a literal manifestation of evil, Alan will have to struggle with his own cynical personality to keep himself afloat and eventually write his escape. Alan Wake 2 is likely to be the culmination of the studio's titles, which is why it makes sense for Remedy to finally take a step into the horror genre.įrom a narrative standpoint, horror is the perfect genre for Alan Wake 2 as it further plunges Alan into the struggle between light and dark. Control's AWE expansion set the story of Alan Wake 2 into motion and also featured the universe's first crossover event, but in many ways it still felt like Remedy finding its footing with its portrayal of a unified series of games. Scratch,' whom Remedy has claimed for years is intended to be a major player in the game's sequel.Įver since it revealed that Alan Wake, Quantum Break, and Control were all set in the same universe, fans have been wondering when Remedy will have its next big title.
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C,' Alan Wake is replaced at the end of the first game with 'Mr. Furthermore, while Cooper is replaced in the real world by a doppelganger known to fans as 'Mr.
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As Agent Dale Cooper finds himself trapped in the Black Lodge during the end of the original Twin Peaks and most of The Return, Alan Wake is trapped in the Dark Place at the end of the original game and during Control's AWE expansion. Twin Peaks: The Return is a far darker show than the original series, delving further into the surreal elements of David Lynch's other works like Eraserhead, Mulholland Drive, and Inland Empire. Keeping this influence in mind, it seems clear what type of tonal shift fans can expect from Alan Wake 2, which is likely to take some inspiration from the 2017 revival of the 1990s TV show, Twin Peaks: The Return. Alan Wake is a game that is enhanced by understanding its influences, with many players at the time of its release calling it the " Twin Peaks of video games" - a show writer Sam Lake has cited as an influence many times.
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